Exporting Meshes and Textures

This tutorial covers the process of creating and exporting textured meshes from Blender to the DTS file format.  This tutorial also demonstrates the techniques used to control the drawing order of meshes with translucent materials, and some very basic modeling techniques.  The modeling techniques used in this tutorial are in no way representative of what Blender is actually capable of, and are only a tiny subset of Blender's available functionality.  For more information on creating 3d models in Blender, I would recommend using Google to locate some general Blender tutorials.

The model we will be creating in this tutorial is a security fence section.  This model is intended to be used as a static prop in the Torque Game Engine (TGE), or in the Torque Game Engine Advanced (TGEA). This tutorial assumes that you are using Blender 2.48a and DTS exporter version 0.97 or higher.

(screenshot of the finished model)

Because of the large number of images used in this tutorial, I have divided it into four sections or "steps" to help cut down the page load times.  If you have a slow internet connection, you may need to wait a few minutes for each section to load.

Before beginning this tutorial, please download the following file, which contains the pre-made images (textures) that we will be using:

Tute1_images.zip